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About Me

I am a graduate student at Entertainment Technology Center, Carnegie Mellon University. During my undergraduate studies, I laid a solid background in Computer Science and developed a keen interest in the game industry.

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I have rich experience in gameplay programming using Unity and Unreal as well as comprehensive knowledge in the development of VR/AR games. I'm looking for opportunities as a gameplay programmer/software development engineer.

Selected Projects

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Cyberland 2021

VR Pickleball

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Cyberland 2021

Animal Crowd Simulation

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Cyberland 2021

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Cyberland 2021

Scotty3D

Building Virtual Worlds

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Cyberland 2021

Cyberland 2021

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Human Factory

Love at
Tea Sight

Farewell

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Xmas Wish

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