top of page

Simulation of
Collective Behavior

C#, Unity

This is a research project during my time as a research assistant at the Graphics and Interaction Lab at Peking University.

 

The main contribution of this work is that we designed a novel framework for simulating collective animal behavior in pursuit-evasion scenarios and proposed algorithms for both animal herds respectively.

The result of our work can be easily transplanted to the theoretical study of the collective behaviors of other herds and has a strong potential chance of being utilized in the game AI system. 

I submitted this paper as the first author to CGI'2022 and was selected by the committee to receive the CGI2022 Best Paper Award.

CGI22_Simulation_of_Collective_Behavior-01.jpg
CGI22_Simulation_of_Collective_Behavior-02.jpg
CGI22_Simulation_of_Collective_Behavior-03.jpg
CGI22_Simulation_of_Collective_Behavior-04.jpg
CGI22_Simulation_of_Collective_Behavior-05.jpg
CGI22_Simulation_of_Collective_Behavior-06.jpg
CGI22_Simulation_of_Collective_Behavior-07.jpg
CGI22_Simulation_of_Collective_Behavior-08.jpg
CGI22_Simulation_of_Collective_Behavior-09.jpg
CGI22_Simulation_of_Collective_Behavior-10.jpg
CGI22_Simulation_of_Collective_Behavior-11.jpg
CGI22_Simulation_of_Collective_Behavior-12.jpg
CGI22_Simulation_of_Collective_Behavior-13.jpg
CGI22_Simulation_of_Collective_Behavior-14.jpg
CGI22_Simulation_of_Collective_Behavior-15.jpg
CGI22_Simulation_of_Collective_Behavior-16.jpg
CGI22_Simulation_of_Collective_Behavior-17.jpg
CGI22_Simulation_of_Collective_Behavior-18.jpg

©2022 by Jerry's Garage. Proudly created with Wix.com

bottom of page